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Maya: Implementation of JSON layout for Unreal workflow #3353

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merged 15 commits into from
Aug 15, 2022

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simonebarbieri
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Brief description

Implementation for the extraction of JSON layout in Maya for Unreal workflow.

Description

This implementation is similar to the current workflow in Blender. It uses the same JSON format.

@simonebarbieri simonebarbieri self-assigned this Jun 16, 2022
@simonebarbieri simonebarbieri added host: Maya host: UE type: feature Larger, user affecting changes and completely new things labels Jun 16, 2022
The JSON file is an updated version of the one currently in use for Blender. Compatibility is kept for existing JSON layouts.

However, the transform data is different in Blender, Maya and Unreal. This commit works for Maya -> Unreal, but breaks Blender -> Unreal. Will fix in future commits.
@simonebarbieri simonebarbieri marked this pull request as ready for review July 12, 2022 15:36
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@antirotor antirotor left a comment

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I've just did a quick test, but it seems it doesn't translate the loaded objects in the layout correctly. This is my very stupid maya layout:

image

and this happens in UE5:

image

(basically everything is loaded to 0,0,0)

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It works for me fine!

@antirotor antirotor merged commit 9ee69cf into ynput:develop Aug 15, 2022
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